Available Titles
AimForge maintains verified conversion profiles for 12 competitive shooters. Each profile accounts for engine-specific tick rates, ADS multipliers, and raw input handling to guarantee consistent crosshair placement.
Valorant
Raw sensitivity mode supported. Optimized for 128Hz tick rate with eDPI ranges from 60 to 450. Includes precise crosshair decal mapping for sub-pixel adjustments.
Counter-Strike 2
Legacy sensitivity conversion factor applied (1.05x). Accounts for mouse_accel 0 enforcement and sub-tick server reconciliation for consistent flick distances.
Call of Duty
Covers MW3 and Warzone 3. Handles the shared sensitivity slider (1-25) and Aim Response Curve presets. Includes ADS multiplier compensation for tactical rifles.
Overwatch 2
Pitch-sensitive scaling applied. Supports keyboard/mouse parity with controller aim assist offsets disabled. Optimized for vertical tracking on tank and DPS heroes.
Apex Legends
Default ADS multiplier of 0.55 accounted for. Raw input enabled by default. Covers movement strafe compensation and bullet drop trajectory alignment.
Rainbow Six Siege
Per-weapon ADS scaling handled. Supports 0.01 sensitivity increments. Includes zoom level compensation for AWP, AS50, and LSW loadouts.
Conversion Specifications
Every shooter calculates degrees per centimeter differently. AimForge normalizes these differences using title-specific formulas before applying your DPI and mouse polling rate.
For engine-locked titles like CS2, we apply the legacy 1.05 multiplier to bridge Source 1 to Source 2 discrepancies. For modern raw-input games like Valorant, we bypass in-game scaling entirely and calculate direct degrees per millimeter. All conversions factor in your exact mouse DPI, in-game sensitivity slider value, and any active ADS multipliers. The calculator outputs both eDPI and degrees per 360-degree turn for rapid muscle memory transfer.
Read the Technical BreakdownPatch & Update Tracking
We monitor official patch notes and engine updates to adjust conversion coefficients immediately. Current status: All tracked titles verified for client build v2024.11.8. Recent adjustments include CS2 sub-tick sensitivity rebalance (Nov 12) and Valorant agent ability crosshair offset correction (Nov 14). No manual recalibration required for existing profiles.
Active Monitoring
Real-time API checks against official game servers. Conversion tables auto-update within 4 hours of major patch deployment.
Next Review Cycle
December 3rd. Preparing for Call of Duty Season 2 sensitivity engine overhaul and Apex Legends movement physics update.